An Update

October 1, 2010

Well, well, well.  An update.  Who woulda thunk it?

This site, for those just joining me, hasn’t been updated in over two years, but here we go.

First, there is a new page in the histories talking about the rise of Kafre’en.  The page has the ever-so original name, The Rise of Kafre’en & The Modern Age. You can visit it from here, or you can get there via Damon’s History of the World if you haven’t read that far in the history yet.

Next, there are a few new names over on the Famous Names page.  You can read a little bit about Jälestus, the ruler of Gochanrall, or you can read about two new organizations: The Order of the Sulane & The Quilter’s Guild.

The first game will be this Saturday at 5:30.  I know I’m looking forward to it.  I will provide you each with some extra character info, and I hope to have the rest of the common knowledge up for the next game if it isn’t finished for this week.

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Llafanwyr

May 11, 2008

I have added some new information about the country that the game will start in, Llafanwyr, along with its capital city, Te’ralyn.

You can find this information under the Llafanwyr link on the Geography page, or you can just go here.

There are also a few names and organizations you may not have seen on the Famous Names page, including a bit about the rulers of Llafanwyr.

Character Creation

May 10, 2008

Here’s a head’s up to let my players know that the character creation page now has everything you need to create a character for the upcoming campaign.

If you haven’t already done so, I highly recommend familiarizing yourselves with the history, names, and geography pages a bit.  You don’t have to memorize, but a passing familiarity could expedite things.  Technically, a player can have a printed copy of the history as part of the character’s inventory (2 silvers).

I hope to have more world information up by tomorrow evening.

Players are also getting an e-mail with this information post.

Decision Made

May 9, 2008

Okay.

Having returned to Canada and having spoken with my core gaming group, I’ve made up my mind.

The Volara campaign will be in D&D 3.5e.

I’ve weighed the options for a while now, and I think that’s the best course to take for now.

While I still feel that GURPS would be a better system for what I want to do with the world in the long run, I also think that character creation would be a much more involved process than if we went 3.5.  By extension, there would be a lot more overall rules explanations that may get tiresome in the potentially short time we have (we may only have six weeks or so).

If Amanda and I do stay here past June, then the whole thing may become GURPS.

That said, I will be running a small Infinite Worlds side-game with GURPS, just to (re)familiarize myself (and any of the players who want to try it) with the system.  A and M said they’re in, so if we can find a workable day and time, others can join too.

One more note, partly in response to R’s last comment on the previous post, it’s unlikely that Volara will be 4e at any point in the next year or so.  This is not due to any particular dislike for that system, but rather because I feel that the available material will be too limited to support what I want to do with Volara.  I suspect this may change when PHB 2 comes out.

Finally, I hope to have the full character creation rules up by tomorrow evening, so keep your eyes peeled.  I will be sending an e-mail out to the group when that page has the information up.

As I’m currently thinking about what system to use for the new campaign, this post by internet humorist Lore Sjöberg struck my fancy.

I’ve been reading Lore’s stuff for upwards of ten years now, including a purchase of The Ratings, from which my gaming group used to read excerpts as a kind of a warm-up to the gaming.

(Lore, if you should happen to find your way here, I’d love to see another book.)

Decisions

March 7, 2008

Here’s the thing.

I’ve lately been seriously considering making the Volara campaign GURPS-based, instead of the D&D 3.5 I have previously stated.

As you may (or may not) be aware, many of Volara’s NPCs have been adopted from previous games.  This means that there are Vampire: The Masquerade characters, GURPS characters, Marvel Super Heroes characters, AD&D characters, Shadowrun characters, and D&D 3.5 characters running around in the background (Okay, I may be lying about one of those systems, but maybe not).

Obviously, these characters have been/will be modified (sometimes heavily) to fit into this new world.  You need have no fear of Spider-man or Lestat clones popping up.

But, from a GM perspective, it would be a heck of a lot easier to adapt these characters to the GURPS setting than to 3.5, as the previous is a universal system specifically designed to accept and work with numerous settings, while 3.5… is not.

Beyond that, I like the idea that GURPS is a role-playing system designed around skills which are used sometimes for combat, while 3.5 is a combat system with a bit of role-playing tacked on.

What do I mean?

Well, GURPS 4th Edition, chapter one deals with character concept and what role-playing is before it describes stats, skills, or other aspects of play.  From there it delves into character types, as there are no set character classes in the system.  The D&D 3.5 Player’s Handbook, by comparison, doesn’t delve into the same questions until chapter 6, as the last thing to do before you play.

In any case, I am toying with using GURPS, but I haven’t made a decision yet.  Technically, if all my players don’t react vehemently to the idea, I might choose it,even though it would mean a lot more effort on my part (there seems to be a lack of generic monsters to throw at the party, and I would need to specifically design the PC races).

Technically, character creation is more complex in GURPS, as the players do have to completely design their characters from the ground up (though there are templates as guidelines).   Past that, however, the game mechanics are fairly simple.

Yes, you will have to forgo all but your cube-shaped dice.

In GURPS, there are no class levels.  Your character never ‘levels up,’ it simply develops over the course of the game.

Since, to my knowledge, none of my players are familiar with the GURPS system, here is a link to GURPS Lite (just add to cart, then check out without registering) which is designed as an introductory guide to the game.  The .pdf is free, and it’s complete enough that you can make characters and run a simple game with nothing but the information in it.

All I ask is that you give the rules a fair once-over before you give me your yea or nay.

Names and Legends

February 27, 2008

As promised, the “Famous Names” page has been edited, and it now has names on it.

There is new information for some of the people that were on it before, and more names (along with a couple of organizations) have been added.

While nowhere near complete, this update means that all of the world information pages now have information.

I doubt whether I’ll get any more done before the weekend, but if I do, the update will be noted here.